

Most of the buttons on the character creation screen are blanked out, so you can’t use pregenerated heroes or customize faces, color, and hair, as detailed at length in the manual.įorget about calling up the automap, no matter how many times you hit the “M†key—it ain’t there.

DUNGEON LORDS STEAM EDITION POINTS MANUAL
Many features described in the manual aren’t present in the actual game. It was obviously booted out the door with little attention to quality control, let alone the spit and polish expected of a modern RPG. Both attempts at returning to hack-and-slash glory are derailed by dated gameplay, wonky controls, and more bugs than an orc’s loincloth.ĭungeon Lords is so embarrassingly unfinished that both Bradley and publisher DreamCatcher should be ashamed for releasing it. Dungeon Lords, an action RPG in the tradition of Diablo, shares much with Bradley’s last effort, the disappointing 2000 release Wizards & Warriors. But that was a long time ago, 1988 through 1992, to be exact. In partnership with the late, lamented Sir-Tech Software, he created one of the finest computer RPG trilogies ever made in Wizardry V, VI, and VII. Bradley was once a force to be reckoned with in roleplaying game design. This Diablo chicken lost its head sometime during production.ĭ.W.
